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VR Prototyping
Unity Rendering Pipelines
VR HDRP Visualization
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VR Prototyping
Unity Rendering Pipelines
VR HDRP Visualization
Set up High-Definition Render Pipeline in Unity for VR to learn and familiarize myself with using baked lightmaps, light probes, reflection probes, high-poly assets, volumetrics, HDRP Emissions, and configuring the HDRP settings in general.
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